Brash Young Fools

Well met in Hugeldal

In the town of Hugeldal, near the Empire border with Bretonnia:

  • Joachim is drunk and arrested by the local constabulary
  • Joachim is thrown into a cell with Karl
  • Stefan Tomich is thrown into the cell next door, he mutters something about the treasure of the Aschaffenbergs before being taken from his cell by the guards
  • Boris Braubach rips one wall of the cell down with his coach, he’s looking for Stefan but he finds Joachim and Karl.
  • Joachim and Karl take the opportunity to escape with Boris and head off in search of Stefan.
  • Stefan is discovered at the surgeons, dead.
  • After some shenanigans with the surgeon returning and the Night Watch arriving, our fools flee Hugeldal in the coach, heading North towards Ubersreik.
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May I Take Your Bags?

Joboffer

  • Victor Von Hoffstein is en route to Ubersreik in search of work based on a flyer he found when he comes across the wreckage of a crashed coach containing our Brash Young Fools
  • The group discusses the situation and set out to Ubersreik together, Joachim von Winterstein convincing Victor that it is in Victor’s best interests to carry Joachim’s luggage for him.
  • On arriving in Ubersreik, they head to the Red Moon Inn and meet with Vern Hendrick, who interviews them for the task at hand, also informing them that the true task will be to spy on Lord Rickard Aschaffenberg’s staff, and that the labourer job is merely a ruse
  • The next morning, our fools head off with Vern towards Grunewald Lodge, deep in the heart of the Reikswald
  • As they approach the lodge, a small local herd of Beastmen attack
  • After a brief struggle, during which the beastmen are seen off and Boris receives a fierce blow to the head, the guards open the gates to the Lodge and the cart is ushered inside
  • Lord Rickard Aschaffenberg greets the Fools heartily and leads them into his private study for a discussion of the task at hand
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I can recommend the Venison
  • Lord Rickard Aschaffenberg tasks the fools with investigating the strange behaviour of his staff at the estate, under the guise of hired workmen
  • The fools scope out the kitchen, Boris Braubach draws the wrath of Karla Wagner, the cook by refusing to ignore her requests to leave the kitchen and allow her free reign to cook.
  • After Boris is pulled bodily out of the kitchen, the party moves on to investigate Lord Rickards study. Joachim von Winterstein starts sifting through the records of the estate and manages to throw the papers all over the room.
  • One of the servants (Gunnar Wetzel) hears the disturbance and comes to the room to clean up, accidentally dropping a note on the floor
    Warning
  • Victor Von Hoffstein spotted the note and showed the other members of the party leading them to suspect their choice of the venison for dinner was not so great after all
  • Continuing their search, the party moves into the sitting room where, behind a plush curtain, they see something terrifying, a hideous painting with clear connection to the Ruinous Powers. Boris nearly collapses in fright at the sight of it!
    Painting
  • Karl Ritter stays at the back of the main hall to keep an eye on the door to the sitting room whilst the rest of the party continue the downstairs search.
  • They move on to the library where they find Otto Geizhals, the librarian, idly doodling. A brief search of the shelves uncovers a lightly concealed pamphlet that proposes communing with the Chaos Gods since the Gods of the Old World won’t look after you after death.
  • Fearing further that they have stumbled onto a Chaos cult, the fools leave the library and reconvene, deciding to inform Lord Aschaffenberg.
  • Meeting the Lord upstairs in his room, they present him with the note and an explanation of the things they have seen.
  • Aschaffenberg isn’t wholly convinced and thinks that a note saying the goose is good is hardly evidence that the venison will be poisoned at dinner. He rejects the notion of changing his evening meal, at which point dinner is served.
  • During dinner, everyone who eats the venison becomes very lethargic, Vern Hendrick even falling asleep in his pudding.
  • Boris Braubach is given a small phial by Dr. Sieger to help with his head trauma, Boris drinks the concoction and is immediately overcome with the same lethargy the other guests are experiencing. He is, however, made of hardier stuff and manages to keep awake, albeit more fatigued than before.
  • After dinner, the guests all head off, the fools mostly following Lord Aschaffenberg upstairs to discuss their findings, except for Karl who tries to hide and keep an eye on the door to the painting room.
  • Karl is spotted by Gregor Piersson who asks what he is doing. Karl stumbles past Gregor and pulls the bandage off his face, revealing a large, bulbous eye growing on Piersson’s face. At which point Piersson strikes Karl far harder than a normal man would be capable of doing and knocks him out cold.
  • The remainder of the fools start to explain their findings to Lord Aschaffenberg, who falls asleep mid conversation.
  • Taking the opportunity to search Rickard’s private rooms, the fools start scanning for anything of interest. Boris locates a hidden passageway built into the bookcase that leads to an old chimney, which in turn leads down to dark, subterranean passageways.
  • Following the passageway, the fools come across a secret Chaos Temple, where a ritual is being enacted and it looks like Karl is about to be the main sacrifice!
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The Ritual
  • Gregor Piersson is trying to use Karl Ritter as a sacrifice in order to summon some kind of creature, using the infernal painting as a conduit.
  • The Fools interrupt the ritual, freeing Karl and Killing Gregor and the rest of the cult members (including the doctor, the cook and the librarian)
  • Sensing an opportunity whilst Lord Rickard Aschaffenberg is sleeping off the drug, the Fools ransack choice valuables from the manor house, including several proscribed texts in praise of Chaos from the library. They then settle down for the night.
  • In the morning, the party tell Rickard about the events of the previous evening and that his staff was playing host to a Chaos cult infection. Rickard is rightly stunned and pays the party a little extra above their agreed price (although markedly less than what they stole!) before accepting an offer of an escort back to Ubersreik
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Out on the Town in Ubersreik
  • Boris drives the coach containing the fools and Lord Rickard Aschaffenberg back to Ubersreik. En route, Rickard is hit by the realisation that perhaps this cult run in is just the thing he needs to bolster his reputation in the town and starts to discuss grand ideas of how to position himself as the next Lord of the region.
  • During the trip back, the party notice that Morrslieb is visible during the day time and also hanging much lower in the sky than normal.
  • Once in Ubersreik, Rickard intercepts Matthias Krieger, a local Witch Hunter and tells him the story of how the cult was intercepted and destroyed. Krieger arrests the members of the coach and has a few words with them. Karl is able to sneakily remove the Chaos-tainted writings from the coach while Joachim spins Krieger a yarn portraying the Fools as heroes and downplaying their contact with questionable artifacts and literature.
  • Satisfied at their explanation, Krieger departs with Lord Rickard back to Grunewald Lodge to investigate the remnant of the cult and ensure it is stamped out.
  • The Fools check back in to the Red Moon Inn and discuss what to do with their new found riches and the books.
  • Joachim and Karl spend the evening at the Emperor’s Rest, an up market hostelry in the Hill district, where they successfully fleece a local minor noble out of several of his gold coins at a game of cards. During the game, said target Noble reveals that Baron Manfred von Holzenaur has been making a big show of himself recently after the rumour that the city may be due to lose it’s Freistadt status in the near future.
  • Boris spends the evening in the company of one of the regular wenches of the tavern and Victor heads out of town to hunt his own dinner.
  • Early next morning, the party has a brief discussion with Vern Hendrick (Aschaffenberg’s manservant) about Lord Rickard’s whereabouts and if they could help Hendrick with any of his duties. Hendrick says he will bear their offer in mind.
  • The following day is spent exploring Ubersreik, Morrslieb is still low in the sky and glaring malevolently over the town as the party go about their tasks.
  • Boris checks in at the Bridge House, the local informal coaching guild and registers for any future work that might be available.
  • After that, Boris tries to locate work at the Merchant Guild, failing in this task but attracting the attention of Klaus von Rothstein, who mentions a fellow merchant (Florian Wechsler) has not returned from his trip to Stromdorf recently. Von Rothstein is worried as not only is he fearful for Wechsler’s life, but also for the merchant guild signet ring that he carries, which can hold a lot of sway throughout the Reikland.
  • Seeking to find out more about von Holzenaur’s involvement in town politics, the Fools gather together and head to his mansion for a discussion with the Baron. The Baron had heard of the party members by reputation, and was impressed by their forthright nature. Seeing potential allies of use in his campaign for the Lordship of the area, the Baron gives the party an invitation to his upcoming Masquerade Ball:
    Invite
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Gather your finest robes
  • With the Masquerade approaching, the brash ones prepare themselves for the social event of the season. Joachim and Karl visit Madame Beaumarteau’s in search of fine costumes for the event. Joachim picking up an ostentatious suit featuring a half mask and Karl picking up a costume in the style of a Raven. Meanwhile Boris has a few lose holes in his cloak sewn up and has his equipment serviced whilst searching for a suitable coach to use as a grandiose entrance for the evening.
  • Plans for how to achieve the groups goals at the masquerade are discussed, culminating in Karl going to see a local forger to get a letter drawn up, allegedly from Graf Siegfried von Saponatheim to Lord Rickard Aschaffenberg, stating the Graf’s intention to support Rickard in his bid for Lordship. As part of this gambit, immediately prior to the masquerade, Joachim conceals the proscribed Chaos texts within Guest Bedroom 1 of Holzenaur’s mansion, with the intent of using this as a trap for both Von Saponatheim and Aschaffenberg
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Welcome to the Party
  • The Masquerade kicks off well, with the nobles arriving and engaging in chitchat as they are wont to do.
  • Karl and Joachim attempt to manoeuvre Lord Rickard Aschaffenberg and Graf Siegfried von Saponatheim into one of the guest bedrooms where the proscribed tome is hidden. They successfully burst in on the two nobles, accompanied by Lord Heissman von Brunder and Gunther Emming the local priest of Sigmar.
  • Whilst the above is happening, Boris and Victor notice that the dogs are restless. During their investigation of the kennels Victor spots a small creature scurry away from the beer barrels outside the kitchen. On closer inspection, it would seem something has spiked the beer with a glowing green dust, presumably contaminating the beer. Victor tracks the creatures footsteps to the garden well and notices a collapsed wall inside the well shaft.
  • Interrupting the shenanigans between Victor, Karl and the gathering of Nobles, Boris calls the priest downstairs to investigate the corrupted alcohol and the novels disperse back to the party.
  • After having investigated the glowing green stuff, Gunther Emming heads off to find the local Witch Hunter to confiscate the obviously heretical brew and the BYF’s decide to go down the well in search of whatever spiked the drinks.
  • After wandering through the sewers for an hour or so and Joachim suffering at the hands of a cunningly constructed ‘nails through a plank of wood’ trap, the group arrives at a hollowed out cavern knocked into the wall of the sewers.
  • With Boris leading the charge, the BYF’s enter the cavern to see 8 Skaven pottering around. The ratman are dispatched but not without some minor injury and exhaustion to the party. Just as they were catching their breath, the door to the rear cavern smashed open and a Rat Ogre burst through!
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There are no giant rat men in the sewers
  • Victor pins the Rat Ogre in place with a well placed volley of arrows, giving the BYF a scant few rounds to pepper it with ranged fire before it eventually broke free and ripped a large wound through Boris
  • As the Rat Ogre falls, the true mastermind behind the attack on the Masquerade reveals himself. A Grey Seer named Rasknitt emerges from the rear room and starts casting all manner of warp fuelled spells at the party.
  • After a tense fight, Rasknitt and his Skaven allies are defeated and the Fools are able to scan his laboratory. Amongst the dust and apparatus, Victor find an orrery, which appears to have a chunk of warpstone representing Morrslieb.
  • The group decides to smash up and set fire to the apparatus in the laboratory, but this process throws a lot of green dust into the air and Victor picks up a wracking cough. As he emerges from the laboratory, the others notice a greenish tinge to his eyes.
  • The exploits of the group as they leave the sewer with various body parts hacked from the Skaven dead is detailed in Something rotten in Ubersreik – An interlude
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The Missing Merchant
  • In the expectation of finding the missing merchant, Florian Wechsler, our Fools meet with Lord Rickard Aschaffenberg on the pretence of borrowing a coach for the journey to Stromdorf, where Florian was last known to be heading.
  • Rickard grants them use of the coach on the proviso that they visit the town of Hugeldal on their journey back. He is seeking information about one of Lord Heissman von Bruners’ relatives who has recently taken over stewardship of the town. Rickard is keen for the Fools to poke their noses around and see what they can dig up.
  • Boris drives the coach in the direction of Stromdorf for a full day, during which the weather gets progressively worse, culminating in the coach having difficulty crossing the Western bridge into Stromdorf.
  • The bridge collapses as the coach crosses it and Boris drives the coach into town and parks it expertly (with one broken axle) into the yard of the Thunderwater Inn.
  • The evening is spent meeting the locals and performing tentative enquiries as to the whereabouts of Florian Wechsler, a person the townsfolk haven’t seen for some time.
  • In the morning the group visit Keila Cobblepot, owner of the Stewpot Hostelry, where Wechsler was last seen. Keila, a Halfling, says she hasn’t seen Wechsler for several weeks, since he left early in the morning after fulfilling his errands and head Westwards.
  • Discussion with the town guard shows that Wechsler wasn’t seen leaving by the West gate on the date Cobblepot mentioned, but Reiner Holtz (a local farmer) was seen leaving the East gate on the same night, driving a crt pulled by a splendid white pony which the guards don’t recall seeing before.
  • Heading in the direction of the Holtz farmstead, the Fools come across the burning remains of the Eigel farm, which appears to have been hit by a Beastman raid. They spy the Holtz farm on a nearby hill and head in that direction to see if survivors have fled there.
  • Upon arriving at the Holtz farm, the Fools see Tristan Eigel and Fritz Holtz in the middle of an argument over the destruction of the Eigel farmstead. Karl Ritter calms Tristan down and he breaks down, being lead inside by Marie Holtz whislt the Fools find out what happened.
  • After several lies and false starts and much interrogation by Karl and Boris, Marie Holtz eventually admits to the group that the two farming families having been making sacrifices to the Beastmen for years in order to pacify the creatures and keep the town safe. Since the head of the Eigel family died, the Holtzes have wanted out of the practice but even since the recent storms began, the Beastmen have been completely out of control. She admits that Keila Cobblepot has helped them in the past by providing travellers that ’wouldn’t be missed’ and sending them to the farm for use in sacrifices.
  • Marie takes the party to meet with someone she says might be able to help with the current situation of rampant Beastmen and her and Otto Holtz lead the group into the Oberslecht, to the hag tree where the sacrifices are left.
  • Once at the clearing, a strange, cloaked figure emerges from the undergrowth and talks with the party about how they can end Izka the Madtooths bestial grip on the local herd by stealing the Lightning Stone which he believes is giving him the favour of the Dark Gods.
  • Victor Von Hoffstein catches the creatures features in a flash of lightning and, noticing that they are talking to a Beastman, Victor loses all control and looses an arrow at the creature…
  • In a red misted rage (of which he remembers little), Victor fires several arrows into the creature with unerring accuracy and the beast is felled before the rest of those gathered can move.
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Ride the Lightning
  • Victor Von Hoffstein picks up the trail of the dead Beastman shaman and leads the intrepid fools through the trees to large clearing. Within are a score of beastmen with some sort of leader in the centre worshipping the lightning stone. Occasional flashes of lightning strike it.
  • Victor Von Hoffstein, Boris & Karl, followed by Joachim move thorough the foliage to the edge of the treeline and Victor unleashes a flurry of arrows with unerring accuracy at the leader in order to cause infighting within the rest.
  • The lead beastman roars in rage and directs the rest to attack before charging into the fray himself. Boris finally kills the brute by removing half of its face with a pistol shot, but gets felled by its retaliatory deathblow.
  • Joachim takes advantage of the resulting pause in the fighting to convince the beastmen that the Fools are merely the vanguard of an entire militia unit sent to wipe out the tribe. When he points out that only a handful of the militia managed to kill the leader of the beastmen and encourages the rest to flee rather than face the same fate, the surviving beastmen fall into confusion and instead begin to fight among themselves for leadership.
  • Chaos ensues and Karl and Victor Von Hoffstein take the opportunity to seize the lightning stone while Boris and Joachim, both wounded, assist each other back to the sacrificial tree.
  • The fools load the stone into a decrepit but usable hand cart and wheel it back to Stromdorf. Boris decides to punish the farmers for their crimes by telling them that the beastmen are following them and tells them to run and not return.
  • They bury the stone just outside town within a small copse for safe keeping, and head straight for the Stewpot Hostelry where Boris threatens and extorts Keila Cobblepot over her part in the abduction and murder of the merchant Florian Weschler. He also questions her on the whereabouts of Florians’s guild ring but she sold it to a travelling merchant.
  • The fools retire to the Thunderwater Inn where they cross paths with Captain Kessler; captain of the town guard and effective Burgher of Stromdorf. They tell him of the foul deeds committed by Cobblepot and the Holtz family as well as their actions in the forest.
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